💪 734,839+ Wellness Reports Submitted

Wellness Monitoring
For Teams That Care

Wellness Monitoring
For Teams That Care

Maintain visibility on your athletes' health to solve availability, compliance, and planning so you can save time, keep players healthy, increase performance, and win.

Maintain visibility on your athletes' health to solve availability, compliance, and planning so you can save time, keep players healthy, increase performance, and win.

From Professional, to Colleges, to Clubs these organizations are putting Athlete Wellness first

⚡ The Benefits

Comprehensive Athlete Safety and Wellness Proven to Deliver Results

PlayerPulse redefines performance with a proprietary methodology developed through years of research and millions of data points. Our technology considers physical metrics, with qualitative and quantitative input from players, coaches, and trainers to empower teams with actionable insights to optimize training, prevent injuries, track recovery, and ensure adherence to policies and protocols.

Optimize Training

Tailor each athlete’s training with insights from both biometric data and personal feedback

Wellness

RPE

Evaluations

Reduce the risks of non-contact injuries

Leverage our proven injury prevention methodology to identify risk factors early, reducing injury rates by 32% vs the national average and keeping your teams healthy and competitive.

Training Load

Injury Reporting

Availability

Boost Performance

Gain real-time insights into athlete availability using our proprietary player readiness score, enabling you to tailor training programs and keep athletes performing at their peak.

test benchmarking

evaulations

Development tracking

  • PlayerPulse supports student-athletes to develop their own self-awareness and confidence while building a collaborative relationship with our staff.

    Nate Lie Kansas

    Women's Soccer Head Coach

  • "The value in the app is not just so coaches can see how players are feeling - it’s for players to actually take a second of their day to see how THEY feel"

    Tiffany Weimer

    NWSL Champion & 18 Year Pro

  • "The best ability to have is availability, and we feel this addition will help our players be on the field more playing the game they love"

    JR Balzarini

    Technical Director – SUSA

🔖 Pricing

Premium Pricing Plan Innovator's Choice Packages

Standard

Sign up today and start protecting your players

$36

/per player / year

Plan Features

Readiness

Training Load

Performance

Attendance

Calendar Sync

Injuries

Availability

PlayerPulse +

BeyondPulse

Get both the PlayerPulse platform AND Beyond Pulse hardware with a 2 year agreement

$290

/per player / 2 year

Plan Features

Everything in Standard

Heart Rate Monitor

Platform Access

Data Sync

Standard

Sign up today and start protecting your players

$36

/per player / year

Plan Features

Readiness

Training Load

Performance

Attendance

Calendar Sync

Injuries

Availability

PlayerPulse +

BeyondPulse

Get both the PlayerPulse platform AND Beyond Pulse hardware with a 2 year agreement

$290

/per player / 2 year

Plan Features

Everything in Standard

Heart Rate Monitor

Platform Access

Data Sync

Standard

Sign up today and start protecting your players

$36

/per player / year

Plan Features

Readiness

Training Load

Performance

Attendance

Calendar Sync

Injuries

Availability

PlayerPulse +

BeyondPulse

Get both the PlayerPulse platform AND Beyond Pulse hardware with a 2 year agreement

$290

/per player / 2 year

Plan Features

Everything in Standard

Heart Rate Monitor

Platform Access

Data Sync

Standard

Sign up today and start protecting your players

$36

/per player / year

Plan Features

Readiness

Training Load

Performance

Attendance

Calendar Sync

Injuries

Availability

PlayerPulse +

BeyondPulse

Get both the PlayerPulse platform AND Beyond Pulse hardware with a 2 year agreement

$290

/per player / 2 year

Plan Features

Everything in Standard

Heart Rate Monitor

Platform Access

Data Sync

🤔 Frequently Asked Questions

Common Queries &

Answers About PlayerPulse

What is the cost of PlayerPulse?

PlayerPulse is billed on a per player cost annually. Each player is $3 per month ($36 annually). We are able to reduce this cost significantly based on bulk orders or multi-year contracts. Please contact us for more details on purchasing for 100+ players

What is the cost of PlayerPulse?

PlayerPulse is billed on a per player cost annually. Each player is $3 per month ($36 annually). We are able to reduce this cost significantly based on bulk orders or multi-year contracts. Please contact us for more details on purchasing for 100+ players

What is the cost of PlayerPulse?

PlayerPulse is billed on a per player cost annually. Each player is $3 per month ($36 annually). We are able to reduce this cost significantly based on bulk orders or multi-year contracts. Please contact us for more details on purchasing for 100+ players

What is the cost of PlayerPulse?

PlayerPulse is billed on a per player cost annually. Each player is $3 per month ($36 annually). We are able to reduce this cost significantly based on bulk orders or multi-year contracts. Please contact us for more details on purchasing for 100+ players

Is there a minimum number of players needed to use PlayerPulse?

No. You can use PlayerPulse with as few as 1 player if that is what your organization has.

Is there a minimum number of players needed to use PlayerPulse?

No. You can use PlayerPulse with as few as 1 player if that is what your organization has.

Is there a minimum number of players needed to use PlayerPulse?

No. You can use PlayerPulse with as few as 1 player if that is what your organization has.

Is there a minimum number of players needed to use PlayerPulse?

No. You can use PlayerPulse with as few as 1 player if that is what your organization has.

Is there a limit on the number of teams I can create?

No. You can create as many teams as your organization needs, and players can exist in multiple teams within the same organization. Adding/removing players is seamless.

Is there a limit on the number of teams I can create?

No. You can create as many teams as your organization needs, and players can exist in multiple teams within the same organization. Adding/removing players is seamless.

Is there a limit on the number of teams I can create?

No. You can create as many teams as your organization needs, and players can exist in multiple teams within the same organization. Adding/removing players is seamless.

Is there a limit on the number of teams I can create?

No. You can create as many teams as your organization needs, and players can exist in multiple teams within the same organization. Adding/removing players is seamless.

I used SoccerPulse in the past, what are the biggest differences?

This new app is built using a framework that looks identical on both operating systems, making new features and tutorials easy for users on both platforms to understand. We've taken what was great about SoccerPulse and refined it into an app that supports multi-sports and is built for the future.

I used SoccerPulse in the past, what are the biggest differences?

This new app is built using a framework that looks identical on both operating systems, making new features and tutorials easy for users on both platforms to understand. We've taken what was great about SoccerPulse and refined it into an app that supports multi-sports and is built for the future.

I used SoccerPulse in the past, what are the biggest differences?

This new app is built using a framework that looks identical on both operating systems, making new features and tutorials easy for users on both platforms to understand. We've taken what was great about SoccerPulse and refined it into an app that supports multi-sports and is built for the future.

I used SoccerPulse in the past, what are the biggest differences?

This new app is built using a framework that looks identical on both operating systems, making new features and tutorials easy for users on both platforms to understand. We've taken what was great about SoccerPulse and refined it into an app that supports multi-sports and is built for the future.

How do I get started as a player?

To get started as a player, simply download the app from either the Google Play or the Apple App Store, select Individual User, and enter the Join ID for the team you wish to join.

How do I get started as a player?

To get started as a player, simply download the app from either the Google Play or the Apple App Store, select Individual User, and enter the Join ID for the team you wish to join.

How do I get started as a player?

To get started as a player, simply download the app from either the Google Play or the Apple App Store, select Individual User, and enter the Join ID for the team you wish to join.

How do I get started as a player?

To get started as a player, simply download the app from either the Google Play or the Apple App Store, select Individual User, and enter the Join ID for the team you wish to join.

What is the Availability Score and how is it calculated in PlayerPulse?

The availability score is how often are your players available to participate fully in training or games. This score is a very good barometer of how well a program is doing at keeping players on the field and avoiding injuries/illnesses. It is based on the prior 90 days. For example, if a team has 10 players and 1 player misses 30 days, the availability score would be 60/90 for that player and 90/90 for all the other players, for a total score of 96%.

What is the Availability Score and how is it calculated in PlayerPulse?

The availability score is how often are your players available to participate fully in training or games. This score is a very good barometer of how well a program is doing at keeping players on the field and avoiding injuries/illnesses. It is based on the prior 90 days. For example, if a team has 10 players and 1 player misses 30 days, the availability score would be 60/90 for that player and 90/90 for all the other players, for a total score of 96%.

What is the Availability Score and how is it calculated in PlayerPulse?

The availability score is how often are your players available to participate fully in training or games. This score is a very good barometer of how well a program is doing at keeping players on the field and avoiding injuries/illnesses. It is based on the prior 90 days. For example, if a team has 10 players and 1 player misses 30 days, the availability score would be 60/90 for that player and 90/90 for all the other players, for a total score of 96%.

What is the Availability Score and how is it calculated in PlayerPulse?

The availability score is how often are your players available to participate fully in training or games. This score is a very good barometer of how well a program is doing at keeping players on the field and avoiding injuries/illnesses. It is based on the prior 90 days. For example, if a team has 10 players and 1 player misses 30 days, the availability score would be 60/90 for that player and 90/90 for all the other players, for a total score of 96%.

How is Training Load calculated in PlayerPulse? What is the Load Ratio?

Training Load is calculated by using the Rate of Perceived Exertion (RPE) and multiplying it by the minutes trained to determine the total load for that event. This is then entered into a formula that utilizes an EWMA (expotentially weighted moving average) to calculate the acute (7 day) and chronic (28 day) for the player. The load ratio compares the acute load (7 day) to the chronic load (28 day) to produce a training status for that player. Players who are less than 0.8 are considered to be DETRAINING (losing fitness). Players who are between 0.8 and 1.3 are considered to be ON TARGET (improving or maintaining fitness). Players who are 1.3 to 1.5 are considered OVERTRAINING (too much too soon) and players who are greater than 1.5 are considered to be at INJURY RISK due to too much too soon. We are exploring ways for coaches to utilize data sync'd from objective metrics like heart rate monitors and Apple Health kit into the Training Load calculation.

How is Training Load calculated in PlayerPulse? What is the Load Ratio?

Training Load is calculated by using the Rate of Perceived Exertion (RPE) and multiplying it by the minutes trained to determine the total load for that event. This is then entered into a formula that utilizes an EWMA (expotentially weighted moving average) to calculate the acute (7 day) and chronic (28 day) for the player. The load ratio compares the acute load (7 day) to the chronic load (28 day) to produce a training status for that player. Players who are less than 0.8 are considered to be DETRAINING (losing fitness). Players who are between 0.8 and 1.3 are considered to be ON TARGET (improving or maintaining fitness). Players who are 1.3 to 1.5 are considered OVERTRAINING (too much too soon) and players who are greater than 1.5 are considered to be at INJURY RISK due to too much too soon. We are exploring ways for coaches to utilize data sync'd from objective metrics like heart rate monitors and Apple Health kit into the Training Load calculation.

How is Training Load calculated in PlayerPulse? What is the Load Ratio?

Training Load is calculated by using the Rate of Perceived Exertion (RPE) and multiplying it by the minutes trained to determine the total load for that event. This is then entered into a formula that utilizes an EWMA (expotentially weighted moving average) to calculate the acute (7 day) and chronic (28 day) for the player. The load ratio compares the acute load (7 day) to the chronic load (28 day) to produce a training status for that player. Players who are less than 0.8 are considered to be DETRAINING (losing fitness). Players who are between 0.8 and 1.3 are considered to be ON TARGET (improving or maintaining fitness). Players who are 1.3 to 1.5 are considered OVERTRAINING (too much too soon) and players who are greater than 1.5 are considered to be at INJURY RISK due to too much too soon. We are exploring ways for coaches to utilize data sync'd from objective metrics like heart rate monitors and Apple Health kit into the Training Load calculation.

How is Training Load calculated in PlayerPulse? What is the Load Ratio?

Training Load is calculated by using the Rate of Perceived Exertion (RPE) and multiplying it by the minutes trained to determine the total load for that event. This is then entered into a formula that utilizes an EWMA (expotentially weighted moving average) to calculate the acute (7 day) and chronic (28 day) for the player. The load ratio compares the acute load (7 day) to the chronic load (28 day) to produce a training status for that player. Players who are less than 0.8 are considered to be DETRAINING (losing fitness). Players who are between 0.8 and 1.3 are considered to be ON TARGET (improving or maintaining fitness). Players who are 1.3 to 1.5 are considered OVERTRAINING (too much too soon) and players who are greater than 1.5 are considered to be at INJURY RISK due to too much too soon. We are exploring ways for coaches to utilize data sync'd from objective metrics like heart rate monitors and Apple Health kit into the Training Load calculation.

How does Beyond Pulse sync with PlayerPulse?

Yes. We are proud that one of our key strategic partners is Beyond Pulse - this allows us to pull objective data like Heart Rate above 80%, Distance Travelled, Workload, and Active Participation into our app for coaches to view alongside subjective data like performance and Rate of Perceived Exertion. To sync with Beyond Pulse, a player will navigate to their profile through the top navigation bar and scroll down to Beyond Pulse to enter their authentication credentials. Once sync'd, any data that falls within 15 minutes of start / end times of a PlayerPulse event will be pulled into the database for viewing. We are exploring ways to aggregate this data to allow for totals to be viewed across multiple dates and players.

How does Beyond Pulse sync with PlayerPulse?

Yes. We are proud that one of our key strategic partners is Beyond Pulse - this allows us to pull objective data like Heart Rate above 80%, Distance Travelled, Workload, and Active Participation into our app for coaches to view alongside subjective data like performance and Rate of Perceived Exertion. To sync with Beyond Pulse, a player will navigate to their profile through the top navigation bar and scroll down to Beyond Pulse to enter their authentication credentials. Once sync'd, any data that falls within 15 minutes of start / end times of a PlayerPulse event will be pulled into the database for viewing. We are exploring ways to aggregate this data to allow for totals to be viewed across multiple dates and players.

How does Beyond Pulse sync with PlayerPulse?

Yes. We are proud that one of our key strategic partners is Beyond Pulse - this allows us to pull objective data like Heart Rate above 80%, Distance Travelled, Workload, and Active Participation into our app for coaches to view alongside subjective data like performance and Rate of Perceived Exertion. To sync with Beyond Pulse, a player will navigate to their profile through the top navigation bar and scroll down to Beyond Pulse to enter their authentication credentials. Once sync'd, any data that falls within 15 minutes of start / end times of a PlayerPulse event will be pulled into the database for viewing. We are exploring ways to aggregate this data to allow for totals to be viewed across multiple dates and players.

How does Beyond Pulse sync with PlayerPulse?

Yes. We are proud that one of our key strategic partners is Beyond Pulse - this allows us to pull objective data like Heart Rate above 80%, Distance Travelled, Workload, and Active Participation into our app for coaches to view alongside subjective data like performance and Rate of Perceived Exertion. To sync with Beyond Pulse, a player will navigate to their profile through the top navigation bar and scroll down to Beyond Pulse to enter their authentication credentials. Once sync'd, any data that falls within 15 minutes of start / end times of a PlayerPulse event will be pulled into the database for viewing. We are exploring ways to aggregate this data to allow for totals to be viewed across multiple dates and players.